Cyberpunk fiction gained momentum in the early 1980s—William Gibson's influential debut novel Neuromancer, Bruce Sterling, Rudy Rucker, K.W. Jeter and Katsuhiro Otomo's manga series Akira are some of the authors and novels most associated with the movement, who solidified cyberpunk as a subgenre. In addition, early films such as Blade Runner and The Matrix Trilogy further popularized this genre, reflecting a new perspective of a technology-induced realm of bizarre, hard-edged and high-tech subculture of hackers and rebels; thus the origin of the movement’s name – high tech (cyber) with counter-culture (punk). Some would label the genre an “expression of postmodernism,” quickly becoming very identifiable by SF fandom communities around the world. Cyberpunk was (and is) the fantasy place for real-life rebels of a suburban life and the testing grounds for new styles of music, fashion and marketing. Although this new art form was celebrated throughout the 80s, the cybernetic movement navigated through troubled times in the 90s— critics called out for the lack of original narratives and cyberfetish surfaced as a distasteful idea of a futuristic dystopia, betraying the roots of cyberpunk. The rapid evolution of the internet and video-games boosted the movement in recent years, and many of the cyberpunks found new ways to communicate and express their art; a cyberspace launched in 2003, Second Life®, was one of them.
Looking back to 2007 during my first months of touring this virtual world, it was clear that cyberpunk groups and role-play regions had a strong presence in the platform. Hangars Liquides, a cyberpunk city unveiled in 2007, was packed with players at all hours of the day with residents from around the world. The region had an impressive 12-year run, earning an outstanding reputation in and outside the cyberpunk community. Hangars Liquides was just one of many role-play communities available for the punks, but there was competition—steampunk role-play was also a trendy, thriving subgenre to play in Second Life®.
To begin your adventure in The Varuna Project, visit www.thevarunaproject.com and start by reading the details on story that led to present-day: Lore, Introduction, Places of Interest, General Knowledge and Currency & Economics. This first step will give you an idea of what character and story-line you may want to pursue. Getting to know the combat and combat skills comes next and will further help building your character. In The Varuna Project, combat moves are determined by a dice HUD system, rank and corresponding HP and a set of skills you will chose from the Characters Sheet list—at first, role-play combat can be confusing for new players, but don't let this steer you away. This form of combat will enhance your experience and bring a positive interaction between you and other players.
As your cyber alter ego comes to life, submit an easy and quick application at Varuna Project Character Creation, dress up your avatar accordingly, and take a dive in the deep waters of Unda Presha region.
"Alika" Bodysuit from The Forge (New Release - Check Instore Soon. Includes Body and Pants for Maitreya and Legacy, and Texture HUD with 12 Texture Options and 12 Tints for 12 Surfaces. Original Ad HERE)
"Deliverence Katana" from EZ Weaponry (L$600. Includes Katana with Sword Firo 1.05 Scripts, Katana Sheath, Cosmetic Version and Trigger Gestures. Scripts Include Mouselook Lock, Autofire, Sensitivity, Sheath & Lock, Custom Channels, Shield Draw Settings, Changeable Sounds, Long and Short Range, and Over Shoulder Stance Options for ZCS, GM, CCS, and DCS2 Combat Meters. Original Ad HERE)
"Axiom Gasmask" from The Forge (L$250 - Access Event. Includes Gas Mask and Texture HUD with 7 Texture Options and 2 Tint Options for 4 Surfaces)